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Been a while since my last update. I've been spending most of what free time I had this year and last year trying to get better with Adobe Illustrator. I'm hoping that with Illustrator, I'll be able to achieve some actual quality CG that is also completely resolution-independent, what with it being vector-based and all. I think I've got a long way to go, though. Some of the stuff I've done in Illustrator so far is ... really sloppy looking in terms of coloring. I'm still figuring out what tools will be best for what job: you can do some amazing things in Illustrator with just line styles, but Gradient Mesh hasn't exactly been the holy grail I thought it'd be. I've also found myself still using Flash MX for making the actual lineart, because Illustrator's own shape creation tools just feel clunky and difficult to use efficiently.
So, the big news on the street is that Microsoft released Windows 10 today. A little over a year ago, I made some artwork concerning Microsoft's rather brutal (in my opinion) campaign to off Windows XP. Back then, Windows 10 was still known as Windows 9. It's going to be interesting to see what Windows 10 being absolutely free will do to XP's market share (as well as Vista's, 7's, and 8's). Still, I'm still of the same mind today as I was when I made that artwork; I'm sticking with my XP64 desktop for as long as is feasible, and I'd like to think I'm enough of a power user that "as long as is feasible" will last quite a ways.
Ironically, July 29th also happens to be the date that (19 years ago) I got access to my first IBM PC. To commemorate that in a way, I was working on another OS-tan related picture: concept artwork of Marin, the personification of that PC. Seeing as I've had Marin's design in mind and on paper since 2007, it feels good to start doing stuff with all this.
And that's not all. Hopefully, there'll be more to come (provided I can find the time between medical, financial, and educational pressures ... things haven't changed much on those fronts from my last few updates, but I'll get to those another time).
Until next time, gang!
So, the big news on the street is that Microsoft released Windows 10 today. A little over a year ago, I made some artwork concerning Microsoft's rather brutal (in my opinion) campaign to off Windows XP. Back then, Windows 10 was still known as Windows 9. It's going to be interesting to see what Windows 10 being absolutely free will do to XP's market share (as well as Vista's, 7's, and 8's). Still, I'm still of the same mind today as I was when I made that artwork; I'm sticking with my XP64 desktop for as long as is feasible, and I'd like to think I'm enough of a power user that "as long as is feasible" will last quite a ways.
Ironically, July 29th also happens to be the date that (19 years ago) I got access to my first IBM PC. To commemorate that in a way, I was working on another OS-tan related picture: concept artwork of Marin, the personification of that PC. Seeing as I've had Marin's design in mind and on paper since 2007, it feels good to start doing stuff with all this.
And that's not all. Hopefully, there'll be more to come (provided I can find the time between medical, financial, and educational pressures ... things haven't changed much on those fronts from my last few updates, but I'll get to those another time).
Until next time, gang!
Biting the Bullet
Okay ... So, last journal update, I'd mentioned that I had some art I'd put in storage and was considering taking out.
Truth is, I've been having cold feet over it.
See, in 2012 I started working on an idea for an original series of sorts that would involve personified ships, after being inspired by the likes of "mecha musume" artists such as acea4 of Taiwan, who has been doing a graphic novel titled Shermanga Wars (a wordplay on "Sherman" and "Manga," I think). I've come to dub my own project "The Oakenhearted," as you can see in the teaser/preview comic that I've taken out of storage. I had uploaded that on October 21, 2014, the same day
32 and Still Kicking
... Well, for a certain value of it, at least.
I've had some really, really demanding classes this entire year, summer included. I don't really have much of a life outside of working on all the assignments that pile up; in the Spring semester I jumped at the chance to take a Game Design course that specialized in Unity. Unfortunately the professor teaching that class (who was only at this university for a semester) had very, very short deadlines for projects. Case in point: He expected student teams to present their work at Oklahoma Research Day. Other Cameron students I spoke to while at ORD told me that their departments gave them a year o
So Now I'm 31 ...
Hey guys,
It's been a long time since my last update; I didn't mean to leave you all hanging, and I'm really sorry to have worried the people who've expressed their concerns.
Life's been a roller coaster of ups and downs since the Spring 2014 semester. A lot of things have gone right, and a lot of things have gone wrong, the consequences of both which have left me little time to really pursue anything I want to do in my spare time. Going into detail about the the past half-year would make for a really long story, and some of it I'd rather not get into. I can share some of the good (and bad) though:
The good things I'll cover first. Medical
The Light at the End of the Tunnel
I'm almost through with chemotherapy!
Monday was my second-to-last infusion. In two more weeks, I'll be done. The side effects will linger on for a little while, though I've not taken as sharp an inventory of my state as I had planned to at the beginning to monitor for chemo brain and the like.
I'm still really surprised that chemo hasn't been as harsh on me as I'd worried would happen. I never actually lost all my hair (some, but not all of it ... no bald spots at all), my immune system didn't completely vanish, I didn't become super-sensitive to sunlight or grow so weak that I couldn't get to class on my own (most of the time). The nurses
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Glad to see you're keeping up as well as you are.